/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using System.Collections.Generic;
using FairyGUI;
using FL.Data;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class PartnerStarNestedCtrl : UIController
{
private List _starIconList;
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres() { }
private void RemoveUIListenres() { }
#endregion
public void ShowStarUI(int starLv)
{
InitStarList();
int starNum = starLv == 0 ? 0 : starLv % PartnersData.MaxStarNum;
if (starLv > 0 && starNum == 0)
starNum = PartnersData.MaxStarNum;
VM.StarNum.selectedIndex = starNum;
ShowStarIcon(starNum, starLv);
}
private void InitStarList()
{
if (_starIconList == null)
{
_starIconList = new List()
{
VM.Star1Loader,
VM.Star2Loader,
VM.Star3Loader,
VM.Star4Loader,
VM.Star5Loader,
};
}
}
private void ShowStarIcon(int count, int starLv)
{
VM.StarNum.selectedIndex = count;
if (count > 0)
{
int colorIndex = PartnersService.Instance.GetStarStep(starLv);
for (int i = 0; i < count; i++)
{
if (_starIconList[i] != null)
{
_starIconList[i].icon = AddressableDefine.PartnerStarIconName(colorIndex);
}
}
}
}
}
}