/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PartnerEpiUpListItemVM : FguiViewModel { public Controller IsUp { get; private set; } public PartnerEpiItemView PartnerItem { get; private set; } public GButton Up { get; private set; } public GButton Down { get; private set; } public GComponent DownBtn { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { IsUp = panel.GetController("IsUp"); PartnerItem = adapter.CreateNested(new FguiNested(panel.GetChild("PartnerItem").asCom), true); AddChild(PartnerItem); Up = panel.GetChild("Up") as GButton; Down = panel.GetChild("Down") as GButton; DownBtn = panel.GetChild("DownBtn") as GComponent; } } }