/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using XGame; using XGame.Database; using XGame.Framework.UI; namespace FL.FGUI { /// /// UI逻辑处理类 /// /// public partial class PartnerEpiSetBaseCtrl : UIController { protected override void OnEnable(object intent) { AddUIListenres(); } protected override void OnDisable() { RemoveUIListenres(); } #region UI事件 private void AddUIListenres() { } private void RemoveUIListenres() { } #endregion public void SetData(int mwId, int sbId, bool showStar) { if (sbId <= 0) return; var sbTable = PartnerTableRepo.Get(sbId); if (sbTable == null) { Log.Debug($"圣兵不存在id:{sbId}"); return; } VM.EmptyDiLoader.url = AddressableDefine.EpigraphEmptyPz((int)sbTable.Quality); if (mwId > 0) { var table = EpigraphTableRepo.Get(mwId); if (table == null) { Log.Debug($"铭文不存在id:{mwId}"); return; } VM.InSet.selectedIndex = 0; VM.EpiIcon.Enable(null); VM.EpiIcon.Ctrl.SetEpiIcon(mwId, showStar); } else { VM.InSet.selectedIndex = 1; VM.EpiIcon.Disable(); } } } }