/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using XGame;
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class PartnerEpiSetBaseCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres() { }
private void RemoveUIListenres() { }
#endregion
public void SetData(int mwId, int sbId, bool showStar)
{
if (sbId <= 0)
return;
var sbTable = PartnerTableRepo.Get(sbId);
if (sbTable == null)
{
Log.Debug($"圣兵不存在id:{sbId}");
return;
}
VM.EmptyDiLoader.url = AddressableDefine.EpigraphEmptyPz((int)sbTable.Quality);
if (mwId > 0)
{
var table = EpigraphTableRepo.Get(mwId);
if (table == null)
{
Log.Debug($"铭文不存在id:{mwId}");
return;
}
VM.InSet.selectedIndex = 0;
VM.EpiIcon.Enable(null);
VM.EpiIcon.Ctrl.SetEpiIcon(mwId, showStar);
}
else
{
VM.InSet.selectedIndex = 1;
VM.EpiIcon.Disable();
}
}
}
}