/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using FL.Data; using XGame; using XGame.Database; using XGame.Framework.UI; namespace FL.FGUI { /// /// UI逻辑处理类 /// /// public partial class PartnerEpiDetailListItemCtrl : UIController { protected override void OnEnable(object intent) { AddUIListenres(); } protected override void OnDisable() { RemoveUIListenres(); } #region UI事件 private void AddUIListenres() { } private void RemoveUIListenres() { } #endregion public void OnRefresh(int index, EpigraphSkillLimit data) { var info = EpigraphData.Instance.GetEpigraphAttrByTableId(data.epiId); var starLv = info != null ? info.StarLv : 1; var skillTable = SkillTableRepo.Get(data.skillId); if (skillTable == null) { Log.Error($"技能表不能存在,技能ID:{data.skillId}"); return; } VM.Effect.selectedIndex = starLv >= data.limitLv ? 1 : 0; VM.Stars.Ctrl.ShowStarUI(data.limitLv); VM.Title.text = skillTable.Desc; } } }