/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FL.Data;
using XGame;
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class PartnerEpiDetailListItemCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres() { }
private void RemoveUIListenres() { }
#endregion
public void OnRefresh(int index, EpigraphSkillLimit data)
{
var info = EpigraphData.Instance.GetEpigraphAttrByTableId(data.epiId);
var starLv = info != null ? info.StarLv : 1;
var skillTable = SkillTableRepo.Get(data.skillId);
if (skillTable == null)
{
Log.Error($"技能表不能存在,技能ID:{data.skillId}");
return;
}
VM.Effect.selectedIndex = starLv >= data.limitLv ? 1 : 0;
VM.Stars.Ctrl.ShowStarUI(data.limitLv);
VM.Title.text = skillTable.Desc;
}
}
}