/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using FL.Data.Items; using FL.Network; using XGame.Database; using XGame.Framework.UI; namespace FL.FGUI { public class ItemParam { public long id; public int tableId; public int count; public int level; } /// /// UI逻辑处理类 /// /// public partial class ItemRewardItemCtrl : UIController { private long _equipId; // 装备的uid protected override void OnEnable(object intent) { AddUIListenres(); } protected override void OnDisable() { RemoveUIListenres(); } #region UI事件 private void AddUIListenres() { } private void RemoveUIListenres() { } #endregion public void OnRefresh(int index, KindItem param) { EquipItem equipData = null; Item _item = new Item(); bool bEquip = param.count == 0; int itemId = param.id; if (bEquip) { equipData = EquipData.Instance.GetTemporaryEquipItem(itemId); itemId = equipData.TableId; _item.Level = equipData.Level; _equipId = itemId; } else _equipId = 0; ShowCompareEquip(bEquip, equipData); var itemInfo = ItemTableRepo.Get(itemId); if (itemInfo != null) { _item.Count = param.count.ToString(); _item.Init(itemInfo, bEquip ? param.id : 0); UiParam _uiParam = new UiParam(); _uiParam.bShowBtn = true; _uiParam.bShowName = false; _uiParam.bShowCount = param.count > 1; _uiParam.bShowLevel = bEquip; _uiParam.bShowBaseInfo = bEquip ? false : true; VM.ItemBtn.Ctrl.ShowUI(_item, _uiParam); } } /// /// 装备战力比较标识 /// private void ShowCompareEquip(bool bEquip, EquipItem equipData) { ShowEquipCtrlIndex(bEquip ? GetCompareValue(equipData) : 0); } private void ShowEquipCtrlIndex(int index) { VM.EquipCtrl.selectedIndex = index; } /// /// 与身上穿戴部位战力比较 /// /// /// private int GetCompareValue(EquipItem equipData) { int compareFlag = 0; if (equipData?.Table?.Part > 0) { var wearEquipItem = EquipData.Instance.GetWearEquipData(equipData.Table.Part); long wearFightingPower = wearEquipItem?.FightingPower ?? 0; if (equipData.FightingPower > wearFightingPower) compareFlag = 1; else if (equipData.FightingPower < wearFightingPower) compareFlag = 2; } return compareFlag; } } }