/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class BagBackpackPanelVM : FguiViewModel
{
public Controller PageCtrl { get; private set; }
public CommonBackGroundNestedView MaskBg { get; private set; }
public GLabel PopWin { get; private set; }
public GList ItemsList { get; private set; }
public GButton ItemPageBtn { get; private set; }
public GButton MaterialPageBtn { get; private set; }
public GTextField NumLabel { get; private set; }
public GTextField EmptyLabel { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
PageCtrl = panel.GetController("PageCtrl");
MaskBg = adapter.CreateNested(new FguiNested(panel.GetChild("MaskBg").asCom), true);
AddChild(MaskBg);
PopWin = panel.GetChild("PopWin") as GLabel;
ItemsList = panel.GetChild("ItemsList") as GList;
ItemsList.Init(typeof(CommonItemBaseView), adapter.CreateListItem);
ItemPageBtn = panel.GetChild("ItemPageBtn") as GButton;
MaterialPageBtn = panel.GetChild("MaterialPageBtn") as GButton;
NumLabel = panel.GetChild("NumLabel") as GTextField;
EmptyLabel = panel.GetChild("EmptyLabel") as GTextField;
}
}
}