/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class BagBackpackPanelVM : FguiViewModel { public Controller PageCtrl { get; private set; } public CommonBackGroundNestedView MaskBg { get; private set; } public GLabel PopWin { get; private set; } public GList ItemsList { get; private set; } public GButton ItemPageBtn { get; private set; } public GButton MaterialPageBtn { get; private set; } public GTextField NumLabel { get; private set; } public GTextField EmptyLabel { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { PageCtrl = panel.GetController("PageCtrl"); MaskBg = adapter.CreateNested(new FguiNested(panel.GetChild("MaskBg").asCom), true); AddChild(MaskBg); PopWin = panel.GetChild("PopWin") as GLabel; ItemsList = panel.GetChild("ItemsList") as GList; ItemsList.Init(typeof(CommonItemBaseView), adapter.CreateListItem); ItemPageBtn = panel.GetChild("ItemPageBtn") as GButton; MaterialPageBtn = panel.GetChild("MaterialPageBtn") as GButton; NumLabel = panel.GetChild("NumLabel") as GTextField; EmptyLabel = panel.GetChild("EmptyLabel") as GTextField; } } }