using XGame.Database; namespace FL.Data.Items { public class Item : IItem { /// /// 道具唯一id /// public long Id { get; private set; } public ItemTable Table { get; private set; } public int TableId => Table.Id; public EItemType ItemType => (EItemType)Table.Type; public EQualityLevel Quality => Table.Quality; public string Name => Table.Name; public string Icon => Table.Icon; public int Level { set; get; } public string Description => Table.Desc; public string Count { get; set; } public void Init(ItemTable table, long id) { Table = table; Id = id; } } }