using UnityEngine; namespace FL.Battle.Skills { public struct GenBulletDto { /// /// 延迟播放 /// 单位:毫秒 /// public int delay; /// /// 子弹主人的EntityId /// public long masterId; /// /// 召唤物主人类型 /// public EEntityType masterType; /// /// 目标的EntityId /// public long targetId; /// /// 子弹表的Id /// public int tableId; /// /// 子弹出生点坐标 /// public Vector3 from; /// /// 目标的坐标 /// 子弹还未到达之前,目标可能就已经死亡 /// public Vector3 to; } }