using UnityEngine;
namespace FL.Battle.Skills
{
public struct GenBulletDto
{
///
/// 延迟播放
/// 单位:毫秒
///
public int delay;
///
/// 子弹主人的EntityId
///
public long masterId;
///
/// 召唤物主人类型
///
public EEntityType masterType;
///
/// 目标的EntityId
///
public long targetId;
///
/// 子弹表的Id
///
public int tableId;
///
/// 子弹出生点坐标
///
public Vector3 from;
///
/// 目标的坐标
/// 子弹还未到达之前,目标可能就已经死亡
///
public Vector3 to;
}
}