using FL.Battle.Actions; using System; using XGame.Framework.Interfaces; namespace FL.Battle.Components { /// /// 特效播放参数 /// VfxComponent.Acquire创建实例 /// VfxComponent.Recycle回收实例 /// 默认特效播放结束自动回收 /// public class VfxArgs : IReference { public string vfxName; /// /// 延迟播放 /// 单位: 毫秒 /// public int delay = 0; /// /// 播放时长,大于零 /// 单位: 毫秒 /// public int duration = 0; public EVfxFollowType followType; public IAction action; public Action onFinish; /// /// 通过next实现特效顺序播放 /// public VfxArgs next; void IReference.Clear() { vfxName = string.Empty; delay = 0; duration = 0; followType = EVfxFollowType.Center; action = null; onFinish = null; next = null; } } }