//
// Input: user_c.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=100704
public sealed partial class UserUseItemRequest : IMsgRequest
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100704;
public void Clear()
{
}
/// 道具ID
public int id;
/// 道具数量
public int count;
}
/// id=100704
public sealed partial class UserUseItemResponse : IMsgResponse
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100704;
public void Clear()
{
}
long IMsgResponse.GetCode() => code;
string IMsgResponse.GetInfo() => msg;
/// 消息返回类型0正常 1业务报错 2其他
public int code;
/// 返回提示
public string msg;
}
/// id=100701
public sealed partial class UserBillSuccessRequest : IMsgRequest
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100701;
public void Clear()
{
}
/// 下单id
public string xdid;
}
/// id=100701
public sealed partial class UserBillSuccessResponse : IMsgResponse
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100701;
public void Clear()
{
}
long IMsgResponse.GetCode() => code;
string IMsgResponse.GetInfo() => msg;
/// 消息返回类型0正常 1业务报错 2其他
public int code;
/// 返回提示
public string msg;
}
/// id=100702
public sealed partial class UserLookFuserAllRequest : IMsgRequest
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100702;
public void Clear()
{
}
/// 他人角色ID
public int fuuid;
}
/// id=100702
public sealed partial class UserLookFuserAllResponse : IMsgResponse
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100702;
public void Clear()
{
}
long IMsgResponse.GetCode() => code;
string IMsgResponse.GetInfo() => msg;
/// 消息返回类型0正常 1业务报错 2其他
public int code;
/// 返回提示
public string msg;
}
/// id=100703
public sealed partial class UserUplevelRequest : IMsgRequest
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100703;
public void Clear()
{
}
}
/// id=100703
public sealed partial class UserUplevelResponse : IMsgResponse
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 100703;
public void Clear()
{
}
long IMsgResponse.GetCode() => code;
string IMsgResponse.GetInfo() => msg;
/// 消息返回类型0正常 1业务报错 2其他
public int code;
/// 返回提示
public string msg;
}
}