// // Input: user_c.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=100704 public sealed partial class UserUseItemRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100704; public void Clear() { } /// 道具ID public int id; /// 道具数量 public int count; } /// id=100704 public sealed partial class UserUseItemResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100704; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } /// id=100701 public sealed partial class UserBillSuccessRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100701; public void Clear() { } /// 下单id public string xdid; } /// id=100701 public sealed partial class UserBillSuccessResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100701; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } /// id=100702 public sealed partial class UserLookFuserAllRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100702; public void Clear() { } /// 他人角色ID public int fuuid; } /// id=100702 public sealed partial class UserLookFuserAllResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100702; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } /// id=100703 public sealed partial class UserUplevelRequest : IMsgRequest { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100703; public void Clear() { } } /// id=100703 public sealed partial class UserUplevelResponse : IMsgResponse { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 100703; public void Clear() { } long IMsgResponse.GetCode() => code; string IMsgResponse.GetInfo() => msg; /// 消息返回类型0正常 1业务报错 2其他 public int code; /// 返回提示 public string msg; } }