//
// Input: plat_back.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=200100
public sealed partial class PlatBackPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 200100;
public void Clear()
{
}
/// 账号唯一标识
public string openid;
/// 后端验证key
public string token;
}
}