//
// Input: act_task_main.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=202700
public sealed partial class TaskConsPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202700;
public void Clear()
{
}
/// undefined
public int id;
/// undefined
public int cons;
}
/// id=202701
public sealed partial class ActTaskMainConsPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202701;
public void Clear()
{
}
public int cons;
}
}