// // Input: act_task_main.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=202700 public sealed partial class TaskConsPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202700; public void Clear() { } /// undefined public int id; /// undefined public int cons; } /// id=202701 public sealed partial class ActTaskMainConsPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202701; public void Clear() { } public int cons; } }