// // Input: act_shengbing.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=201800 public sealed partial class ActShengBingPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201800; public void Clear() { } /// 圣兵方案列表 public System.Collections.Generic.List suit; /// 圣兵库列表 public System.Collections.Generic.List shengbing; /// 已激活的羁绊id public System.Collections.Generic.List jiban; /// 当前使用的方案id public int useSuit; } /// id=201801 public sealed partial class ActShengbingShengbingPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201801; public void Clear() { } public System.Collections.Generic.List shengbing; } /// id=201802 public sealed partial class ActShengbingSuitPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201802; public void Clear() { } public System.Collections.Generic.List suit; } /// id=201803 public sealed partial class ActShengbingUseSuitPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201803; public void Clear() { } public int useSuit; public System.Collections.Generic.List shengbing; } /// id=201804 public sealed partial class ActShengbingJibanPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201804; public void Clear() { } public System.Collections.Generic.List jiban; } }