//
// Input: act_mount.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=202000
public sealed partial class ActMountPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202000;
public void Clear()
{
}
/// 坐骑星级分表序号ID
public int id;
/// 当前坐骑升星进度条
public int exp;
/// 使用的坐骑ID
public int use;
/// 使用的坐骑技能所属坐骑ID
public int useSkill;
/// undefined
public System.Collections.Generic.List mountList;
/// 坐骑驯养情况
public System.Collections.Generic.List buwei;
/// 部位驯养经验条
public int bwExp;
}
/// id=202001
public sealed partial class ActMountMountListPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202001;
public void Clear()
{
}
public System.Collections.Generic.List mountList;
}
/// id=202002
public sealed partial class ActMountExpPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202002;
public void Clear()
{
}
public int exp;
public int id;
}
/// id=202003
public sealed partial class ActMountUsePush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202003;
public void Clear()
{
}
public int use;
public int useSkill;
}
/// id=202004
public sealed partial class ActMountBuweiPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202004;
public void Clear()
{
}
public System.Collections.Generic.List buwei;
}
/// id=202005
public sealed partial class ActMountBwExpPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 202005;
public void Clear()
{
}
public int bwExp;
}
}