// // Input: act_mount.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=202000 public sealed partial class ActMountPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202000; public void Clear() { } /// 坐骑星级分表序号ID public int id; /// 当前坐骑升星进度条 public int exp; /// 使用的坐骑ID public int use; /// 使用的坐骑技能所属坐骑ID public int useSkill; /// undefined public System.Collections.Generic.List mountList; /// 坐骑驯养情况 public System.Collections.Generic.List buwei; /// 部位驯养经验条 public int bwExp; } /// id=202001 public sealed partial class ActMountMountListPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202001; public void Clear() { } public System.Collections.Generic.List mountList; } /// id=202002 public sealed partial class ActMountExpPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202002; public void Clear() { } public int exp; public int id; } /// id=202003 public sealed partial class ActMountUsePush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202003; public void Clear() { } public int use; public int useSkill; } /// id=202004 public sealed partial class ActMountBuweiPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202004; public void Clear() { } public System.Collections.Generic.List buwei; } /// id=202005 public sealed partial class ActMountBwExpPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202005; public void Clear() { } public int bwExp; } }