//
// Input: act_fb_lwcx.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=203200
public sealed partial class ActFbLwcxPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203200;
public void Clear()
{
}
/// 当前已通过最大的配置id
public int fbid;
/// 每日更新时间
public int dtime;
/// 剩余体力(门票)
public int tili;
/// 今日购买次数
public int buyNum;
/// 今日已看广告次数
public int bill;
}
/// id=203201
public sealed partial class ActFbLwcxDtimePush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203201;
public void Clear()
{
}
public int dtime;
public int tili;
public int buyNum;
public int bill;
}
/// id=203202
public sealed partial class ActFbLwcxTiliPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203202;
public void Clear()
{
}
public int tili;
}
/// id=203203
public sealed partial class ActFbLwcxBillPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203203;
public void Clear()
{
}
public int bill;
}
/// id=203204
public sealed partial class ActFbLwcxXlsidPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203204;
public void Clear()
{
}
public int xlsid;
public string fightKey;
}
/// id=203205
public sealed partial class ActFbLwcxFbidPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203205;
public void Clear()
{
}
public int fbid;
public System.Collections.Generic.List items;
}
/// id=203206
public sealed partial class ActFbLwcxItemsPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203206;
public void Clear()
{
}
public System.Collections.Generic.List items;
}
}