// // Input: act_fb_lwcx.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=203200 public sealed partial class ActFbLwcxPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203200; public void Clear() { } /// 当前已通过最大的配置id public int fbid; /// 每日更新时间 public int dtime; /// 剩余体力(门票) public int tili; /// 今日购买次数 public int buyNum; /// 今日已看广告次数 public int bill; } /// id=203201 public sealed partial class ActFbLwcxDtimePush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203201; public void Clear() { } public int dtime; public int tili; public int buyNum; public int bill; } /// id=203202 public sealed partial class ActFbLwcxTiliPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203202; public void Clear() { } public int tili; } /// id=203203 public sealed partial class ActFbLwcxBillPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203203; public void Clear() { } public int bill; } /// id=203204 public sealed partial class ActFbLwcxXlsidPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203204; public void Clear() { } public int xlsid; public string fightKey; } /// id=203205 public sealed partial class ActFbLwcxFbidPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203205; public void Clear() { } public int fbid; public System.Collections.Generic.List items; } /// id=203206 public sealed partial class ActFbLwcxItemsPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203206; public void Clear() { } public System.Collections.Generic.List items; } }