//
// Input: act_fb_ld.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=203100
public sealed partial class ActFbLdPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203100;
public void Clear()
{
}
/// 当前已通过最大的配置id
public int fbid;
/// 每日更新时间
public int dtime;
/// 剩余体力(门票)
public int tili;
/// 今日购买次数
public int buyNum;
/// 今日已看广告次数
public int bill;
}
/// id=203101
public sealed partial class ActFbLdDtimePush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203101;
public void Clear()
{
}
public int dtime;
public int tili;
public int buyNum;
public int bill;
}
/// id=203102
public sealed partial class ActFbLdTiliPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203102;
public void Clear()
{
}
public int tili;
}
/// id=203103
public sealed partial class ActFbLdBillPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203103;
public void Clear()
{
}
public int bill;
}
/// id=203104
public sealed partial class ActFbLdXlsidPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203104;
public void Clear()
{
}
public int xlsid;
public string fightKey;
}
/// id=203105
public sealed partial class ActFbLdFbidPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203105;
public void Clear()
{
}
public int fbid;
public System.Collections.Generic.List items;
}
/// id=203106
public sealed partial class ActFbLdItemsPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203106;
public void Clear()
{
}
public System.Collections.Generic.List items;
}
}