// // Input: act_fb_ld.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=203100 public sealed partial class ActFbLdPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203100; public void Clear() { } /// 当前已通过最大的配置id public int fbid; /// 每日更新时间 public int dtime; /// 剩余体力(门票) public int tili; /// 今日购买次数 public int buyNum; /// 今日已看广告次数 public int bill; } /// id=203101 public sealed partial class ActFbLdDtimePush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203101; public void Clear() { } public int dtime; public int tili; public int buyNum; public int bill; } /// id=203102 public sealed partial class ActFbLdTiliPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203102; public void Clear() { } public int tili; } /// id=203103 public sealed partial class ActFbLdBillPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203103; public void Clear() { } public int bill; } /// id=203104 public sealed partial class ActFbLdXlsidPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203104; public void Clear() { } public int xlsid; public string fightKey; } /// id=203105 public sealed partial class ActFbLdFbidPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203105; public void Clear() { } public int fbid; public System.Collections.Generic.List items; } /// id=203106 public sealed partial class ActFbLdItemsPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203106; public void Clear() { } public System.Collections.Generic.List items; } }