// // Input: act_equip.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=201300 public sealed partial class ActEquipPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201300; public void Clear() { } /// 穿在身上的装备列表 public System.Collections.Generic.List chuan; } /// id=201301 public sealed partial class ActEquipChuanPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201301; public void Clear() { } public System.Collections.Generic.List chuan; } }