//
// Input: act_equip.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=201300
public sealed partial class ActEquipPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201300;
public void Clear()
{
}
/// 穿在身上的装备列表
public System.Collections.Generic.List chuan;
}
/// id=201301
public sealed partial class ActEquipChuanPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201301;
public void Clear()
{
}
public System.Collections.Generic.List chuan;
}
}