//
// Input: act_eps.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=201600
public sealed partial class ActEpsPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201600;
public void Clear()
{
}
/// 装备属性全部覆盖
public System.Collections.Generic.List actEquip;
/// 关卡属性全部覆盖
public System.Collections.Generic.List actPve;
/// 全部属性全部覆盖
public System.Collections.Generic.List allEps;
/// 战力
public long power;
}
/// id=201601
public sealed partial class ActEpsAllEpsPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 201601;
public void Clear()
{
}
public System.Collections.Generic.List allEps;
public int power;
}
}