// // Input: act_eps.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=201600 public sealed partial class ActEpsPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201600; public void Clear() { } /// 装备属性全部覆盖 public System.Collections.Generic.List actEquip; /// 关卡属性全部覆盖 public System.Collections.Generic.List actPve; /// 全部属性全部覆盖 public System.Collections.Generic.List allEps; /// 战力 public long power; } /// id=201601 public sealed partial class ActEpsAllEpsPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 201601; public void Clear() { } public System.Collections.Generic.List allEps; public int power; } }