//
// Input: act_achv.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=203400
public sealed partial class ActAchvPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203400;
public void Clear()
{
}
/// 成就领取情况键:任务id值:领取次数
public System.Collections.Generic.List achv;
/// 成就任务完成情况键:任务id值:完成数量
public System.Collections.Generic.List achvCons;
/// 成就点数
public int achvPoint;
/// 当前宝箱
public int curBox;
/// 成就宝箱领取情况
public System.Collections.Generic.List achvBox;
}
/// id=203401
public sealed partial class ActAchvAchvConsPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203401;
public void Clear()
{
}
public System.Collections.Generic.List achvCons;
}
/// id=203402
public sealed partial class ActAchvAchvPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203402;
public void Clear()
{
}
public System.Collections.Generic.List achv;
public int achvPoint;
}
/// id=203403
public sealed partial class ActAchvCurBoxPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203403;
public void Clear()
{
}
public int curBox;
public System.Collections.Generic.List achvBox;
}
}