// // Input: act_achv.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=203400 public sealed partial class ActAchvPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203400; public void Clear() { } /// 成就领取情况键:任务id值:领取次数 public System.Collections.Generic.List achv; /// 成就任务完成情况键:任务id值:完成数量 public System.Collections.Generic.List achvCons; /// 成就点数 public int achvPoint; /// 当前宝箱 public int curBox; /// 成就宝箱领取情况 public System.Collections.Generic.List achvBox; } /// id=203401 public sealed partial class ActAchvAchvConsPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203401; public void Clear() { } public System.Collections.Generic.List achvCons; } /// id=203402 public sealed partial class ActAchvAchvPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203402; public void Clear() { } public System.Collections.Generic.List achv; public int achvPoint; } /// id=203403 public sealed partial class ActAchvCurBoxPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203403; public void Clear() { } public int curBox; public System.Collections.Generic.List achvBox; } }