using XGame.Framework.Asyncs;
using XGame.Framework.UI;
namespace XGame.Framework.FGUI
{
public interface IPackageHandle
{
IAsync LoadPackageAsync(UIKey uikey);
IGObjectLoadAsync LoadGobjectAsync(UIKey uikey);
///
/// 加载fgui动态字体
///
///
///
IAsync LoadFontAsync(string fontName);
}
}