// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// zuoqiBuwei public sealed class zuoqiBuweiTable : ITable { long ITable.Key => Id; /// 功能id10001=头部20001=躯干30001=尾部 public int Id { get; private set; } /// 功能id10001=头部20001=躯干30001=尾部 public int Trunk { get; private set; } /// 部位等级 public int Level { get; private set; } /// 升级获得属性加成属性id+属性数值 public int[] LevelOwnAttr { get; private set; } /// 强化概率(部位总等级+强化概率) public int[] Odds { get; private set; } /// 祝福值 public int Success { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Trunk = reader.ReadInt(); Level = reader.ReadInt(); LevelOwnAttr = reader.ReadEnumerable(); Odds = reader.ReadEnumerable(); Success = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Trunk); writer.Write(Level); writer.Write(LevelOwnAttr); writer.Write(Odds); writer.Write(Success); } } }