// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// EquipmentDisassembly
public sealed class EquipmentDisassemblyTable : ITable
{
long ITable.Key => Id;
/// id
public int Id { get; private set; }
/// 装备品质1:白2:绿3:蓝4:紫5:黄6:橙7:红8:粉9:彩10:鎏金11:璀璨
public EQualityLevel Quality { get; private set; }
/// 经验值
public int Exp { get; private set; }
/// 金币
public int God { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
Quality = (EQualityLevel)reader.ReadInt();
Exp = reader.ReadInt();
God = reader.ReadInt();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write((int)Quality);
writer.Write(Exp);
writer.Write(God);
}
}
}