// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// copy_ygyj public sealed class copy_ygyjTable : ITable { long ITable.Key => Id; /// 功能id public int Id { get; private set; } /// 难度等级 public int Difficulty { get; private set; } /// 副本怪物怪物id+怪物数量 public int[] Monsterid { get; private set; } /// 副本奖励 public int[] Reward { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Difficulty = reader.ReadInt(); Monsterid = reader.ReadEnumerable(); Reward = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Difficulty); writer.Write(Monsterid); writer.Write(Reward); } } }