// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// collect
public sealed class collectTable : ITable
{
long ITable.Key => Id;
/// 功能ID
public int Id { get; private set; }
/// 组合名称
public string Name { get; private set; }
/// 组合类型1=圣兵2=铭文
public int Type { get; private set; }
/// 组合参数(圣兵/铭文id,圣兵/铭文id,圣兵/铭文id)
public int[] Param { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
Name = reader.ReadString();
Type = reader.ReadInt();
Param = reader.ReadEnumerable();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(Name);
writer.Write(Type);
writer.Write(Param);
}
}
}