using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace FL.Map.UI
{
///
/// TODO 临时代码
///
public class BattleInfoBuffListItem : MonoBehaviour
{
///
/// 动态加载,sprite放空
///
public Image buffIcon;
public TextMeshProUGUI buffNumTxt;
public GameObject vfxLayer3;
public GameObject vfxLayer5;
}
}