/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using XGame.Database;
using XGame.Framework.UI;
using XGame.Framework.Utils;
namespace FL.FGUI
{
public struct TrainParam
{
public int level;
public zuoqiBuweiTable trainInfo;
}
///
/// UI逻辑处理类
///
///
public partial class MountTrainingAreaNestedCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres()
{
}
private void RemoveUIListenres()
{
}
#endregion
public void ShowUI(TrainParam data)
{
VM.TrainLvLabel.text = data.level.ToString();
if (data.trainInfo != null)
{
var attributeInfo = AttrDescTableRepo.Get(data.trainInfo.LevelOwnAttr[0]);
if (attributeInfo != null)
{
var sb = StringBuilderUtils.Acquire();
sb.Append(attributeInfo.ShowName);
sb.Append("+");
sb.Append(data.trainInfo.LevelOwnAttr[1].ToRealFloatPercentage());
VM.EffectLabel.text = sb.ToString();
StringBuilderUtils.Release(sb);
}
}
}
}
}