/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using XGame.Database; using XGame.Framework.UI; using XGame.Framework.Utils; namespace FL.FGUI { public struct TrainParam { public int level; public zuoqiBuweiTable trainInfo; } /// /// UI逻辑处理类 /// /// public partial class MountTrainingAreaNestedCtrl : UIController { protected override void OnEnable(object intent) { AddUIListenres(); } protected override void OnDisable() { RemoveUIListenres(); } #region UI事件 private void AddUIListenres() { } private void RemoveUIListenres() { } #endregion public void ShowUI(TrainParam data) { VM.TrainLvLabel.text = data.level.ToString(); if (data.trainInfo != null) { var attributeInfo = AttrDescTableRepo.Get(data.trainInfo.LevelOwnAttr[0]); if (attributeInfo != null) { var sb = StringBuilderUtils.Acquire(); sb.Append(attributeInfo.ShowName); sb.Append("+"); sb.Append(data.trainInfo.LevelOwnAttr[1].ToRealFloatPercentage()); VM.EffectLabel.text = sb.ToString(); StringBuilderUtils.Release(sb); } } } } }