/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FairyGUI;
using FL.Data.Items;
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class ItemInformationPanelCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
if (intent != null)
{
ShowUI(intent as IItemBase);
}
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres()
{
VM.SureBtn.onClick.Add(OnClickSureBtn);
}
private void RemoveUIListenres()
{
VM.SureBtn.onClick.Remove(OnClickSureBtn);
}
private void OnClickSureBtn(EventContext context)
{
Context.ClosePanel();
}
#endregion
private void ShowUI(IItemBase data)
{
var table = ItemTableRepo.Get(data.TableId);
VM.NameLabel.text = table.Name;
VM.DescLabel.text = table.Desc;
if (data is ItemBase itemBase)
{
VM.NumLabel.visible = true;
VM.NumLabel.text = itemBase.Count.ToString();
}
else
{
VM.NumLabel.visible = false;
}
VM.QualityIcon.icon = AddressableDefine.ItemFrame(table.Quality);
VM.ItemIcon.icon = table.Icon;
}
}
}