/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using FairyGUI; using FL.Data.Items; using XGame.Database; using XGame.Framework.UI; namespace FL.FGUI { /// /// UI逻辑处理类 /// /// public partial class ItemInformationPanelCtrl : UIController { protected override void OnEnable(object intent) { AddUIListenres(); if (intent != null) { ShowUI(intent as IItemBase); } } protected override void OnDisable() { RemoveUIListenres(); } #region UI事件 private void AddUIListenres() { VM.SureBtn.onClick.Add(OnClickSureBtn); } private void RemoveUIListenres() { VM.SureBtn.onClick.Remove(OnClickSureBtn); } private void OnClickSureBtn(EventContext context) { Context.ClosePanel(); } #endregion private void ShowUI(IItemBase data) { var table = ItemTableRepo.Get(data.TableId); VM.NameLabel.text = table.Name; VM.DescLabel.text = table.Desc; if (data is ItemBase itemBase) { VM.NumLabel.visible = true; VM.NumLabel.text = itemBase.Count.ToString(); } else { VM.NumLabel.visible = false; } VM.QualityIcon.icon = AddressableDefine.ItemFrame(table.Quality); VM.ItemIcon.icon = table.Icon; } } }