using XGame.Database; namespace FL.Data.Items { public class PartnerItemBase : IItemBase { private PartnerTable _table; //private ItemTable _itemTable; private PartnerAttributes _attributes; public int TableId => _table.Id; public EQualityLevel Quality => _table.Quality; public string Icon => _table.SkillIcon; public int Level => _attributes.Level; public void Init(int id) { _table = PartnerTableRepo.Get(id); //_itemTable = ItemTableRepo.Get(id); _attributes = PartnersData.Instance.GetPartnerAttrByTableId(id); } } }