using XGame.Database;
namespace FL
{
///
/// 配置表没有字段定义,代码需要动态加载的资源名字
///
internal static partial class AddressableDefine
{
public static string PartnerQualityFrame(int qualityLv)
{
return $"partner_pzdi_{qualityLv}";
}
public static string PartnerStarIconName(int lv)
{
return $"Partner_Star_{lv}";
}
public static string PartnerSpProgressDi(int quality)
{
return $"partner_jindutiao_{quality}";
}
///
/// 获取圣兵的元素伤害类型
///
///
///
public static string PartnerElementType(int type)
{
return $"partner_elementType_{type}";
}
public static string PartnerEmptyDi()
{
return "partner_emptydi";
}
public static string PartnerPicture(int id)
{
return $"partner2_{id}";
}
//新图标
///
/// 新属性类型图标(方)
///
///
///
public static string SbElementType(int type)
{
return $"sb_elementType_{type}";
}
///
/// 新属性类型图标(菱形)
///
///
///
public static string SbElementTypeRhombus(int type)
{
return $"sb_elementTypeRhombus_{type}";
}
///
/// 新圣兵类型图标
///
///
///
public static string SbTypeIcon(int type)
{
return $"sb_type_{type}";
}
public static string SbPzDi(int pz)
{
return $"sb_pzdi_{pz}";
}
public static string SbEmptyDi()
{
return "sb_emptydi";
}
}
}