using XGame.Database; namespace FL { /// /// 配置表没有字段定义,代码需要动态加载的资源名字 /// internal static partial class AddressableDefine { public static string PartnerQualityFrame(int qualityLv) { return $"partner_pzdi_{qualityLv}"; } public static string PartnerStarIconName(int lv) { return $"Partner_Star_{lv}"; } public static string PartnerSpProgressDi(int quality) { return $"partner_jindutiao_{quality}"; } /// /// 获取圣兵的元素伤害类型 /// /// /// public static string PartnerElementType(int type) { return $"partner_elementType_{type}"; } public static string PartnerEmptyDi() { return "partner_emptydi"; } public static string PartnerPicture(int id) { return $"partner2_{id}"; } //新图标 /// /// 新属性类型图标(方) /// /// /// public static string SbElementType(int type) { return $"sb_elementType_{type}"; } /// /// 新属性类型图标(菱形) /// /// /// public static string SbElementTypeRhombus(int type) { return $"sb_elementTypeRhombus_{type}"; } /// /// 新圣兵类型图标 /// /// /// public static string SbTypeIcon(int type) { return $"sb_type_{type}"; } public static string SbPzDi(int pz) { return $"sb_pzdi_{pz}"; } public static string SbEmptyDi() { return "sb_emptydi"; } } }