using XGame.Framework.Components;
namespace <#ProductName>.Battle.Components.AI
{
public interface I<#KeyName>AIContext
{
}
///
/// AI组件和具体的EntityView绑定,其他Component最好不要尝试获取AI组件
///
public class <#KeyName>AI : ComponentAIContext>
{
protected override void OnDispose()
{
}
}
}