using XGame.Framework.Asset; namespace XGame.Editor.Asset { public class AssetLoadHandler : IAssetLoadHandler { TResult IAssetLoadHandler.LoadSync(string addressableName) { var type = typeof(TResult); if (type.IsSubclassOf(typeof(UnityEngine.Object))) { var assetPath = AddressableHelper.NameToAssetPath(addressableName); if (string.IsNullOrEmpty(assetPath) == false) { var result = UnityEditor.AssetDatabase.LoadAssetAtPath(assetPath, type) as object; return (TResult)result; } } return default(TResult); } } }