namespace FL.Nodes.GameMain { /// /// 地图进度 /// public enum EMapSchedule : int { LoadingMap = 0, Monster1, Monster2, Monster3, Monster4, Monster5, } public enum EMapCombatSign : int { /// /// 胜利 /// Success = 0, /// /// 普通关卡失败 /// FailedNormal, /// /// boss关卡失败 /// FailedBoss, /// /// 主动打断 /// Break, } }