using XGame.Framework.Network; namespace FL.Network { public class XiaDanCsPushCtrl : MsgController { protected override void OnProcess(XiaDanCsPush message, object context) { if (message == null) return; AdvertisementData.Instance.Id = message.id; AdvertisementData.Instance.Type = message.hdcid; AdvertisementData.Instance.AdParam = message.key; } } }