using FL.Data; using XGame.Framework.Network; namespace FL.Network { public class ActShengbingUseSuitPushCtrl : MsgController { protected override void OnProcess(ActShengbingUseSuitPush message, object context) { PartnersData.Instance.UsePlanId = message.useSuit; PartnersService.Instance.UpdatePartnerMap(message.shengbing); PartnersService.Instance.UpdateCurUpPartnerMap(); } } }