using FL.Data; using XGame.Framework.Network; namespace FL.Network { public class ActLongdanUpLvTimePushCtrl : MsgController { protected override void OnProcess(ActLongdanUpLvTimePush message, object context) { if (message == null) return; DragonEggData.Instance.UpLvTime = (long)message.upLvTime*1000; } } }