using FL.Data; using XGame.Framework.Network; namespace FL.Network { public class ActLongdanLevelPushCtrl : MsgController { protected override void OnProcess(ActLongdanLevelPush message, object context) { if (message == null) return; DragonEggData.Instance.UpLvTime = (long)message.upLvTime*1000; DragonEggData.Instance.Exp = message.exp; DragonEggData.Instance.Level = message.level; EventSingle.Instance.Notify(EventDefine.RefreshTreasureChestUI); } } }