using FL.Data; using XGame.Framework.Network; namespace FL.Network { public class ActLongdanBillPushCtrl : MsgController { protected override void OnProcess(ActLongdanBillPush message, object context) { if (message == null) return; DragonEggData.Instance.UpLvTime = (long)message.upLvTime*1000; DragonEggData.Instance.WatchADCount = message.bill; EventSingle.Instance.Notify(EventDefine.RefreshWatchAd); } } }