using FL.Data; using XGame.Framework.Network; namespace FL.Network { public class ActLongDanPushCtrl : MsgController { protected override void OnProcess(ActLongDanPush message, object context) { if (message != null) { DragonEggData.Instance.DragonTreasureId = message.treasureId; DragonEggData.Instance.DragonTreasureSocre = message.progress; DragonEggData.Instance.Level = message.level; DragonEggData.Instance.Exp = message.exp; DragonEggData.Instance.UpLvTime = (long)message.upLvTime * 1000; DragonEggData.Instance.WatchADCount = message.bill; DragonEggData.Instance.WatchADCdTime = (long)message.time*1000; } } } }