/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FairyGUI;
using FL.Data;
using System.Collections.Generic;
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class PlayerJobInfoSkillNestedCtrl : UIController
{
private bool _bHideSkillInfo; // 是否需要隐藏技能信息气泡
private List _passiveSkillDataArray;
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
_passiveSkillDataArray?.Clear();
_passiveSkillDataArray = null;
}
#region UI事件
private void AddUIListenres()
{
VM.BackBtn.onClick.Add(OnClickBackBtn);
VM.PanelEvent.Add(OnCllickPanel);
VM.PassiveSkillList.ItemClickEvent += OnClickPassiveSkillItem;
}
private void RemoveUIListenres()
{
VM.BackBtn.onClick.Remove(OnClickBackBtn);
VM.PanelEvent.Remove(OnCllickPanel);
VM.PassiveSkillList.ItemClickEvent -= OnClickPassiveSkillItem;
}
///
/// 隐藏技能信息气泡框
///
///
private void OnCllickPanel(EventContext context)
{
if (_bHideSkillInfo)
{
ShowSkillInfoGroup(false);
}
_bHideSkillInfo = true;
}
private void OnClickBackBtn(EventContext context)
{
Context.ClosePanel();
}
#endregion
public void ShowUI()
{
_bHideSkillInfo = true;
ShowSkillInfoGroup(false);
var jobInfo = careerTableRepo.Get(PlayerData.Instance.JobId);
if (jobInfo == null) return;
VM.JobNameLabel.text = jobInfo.Name;
VM.JobTypeLabel.text = jobInfo.Job_pos;
VM.JobDescLabel.text = jobInfo.Desc;
ShowSkill(jobInfo.Skill);
ShowJobPassiveSkillUI(jobInfo.Passive_skill);
LoadJobSpine("info_job_1001_1_SkeletonData");
}
///
/// 主动技能
///
///
private void ShowSkill(int[] skillIds)
{
var skillInfo = SkillTableRepo.Get(skillIds[1]);
if (skillInfo == null) return;
VM.SkillNameLabel.text = skillInfo.Name;
VM.SkillDescLabel.text = skillInfo.Desc;
VM.ActiveSkillIcon.icon = skillInfo.Icon;
VM.SkillCdLabel.text = (skillInfo.RestTime * 0.001f).ToString("F1");
}
///
/// 职业被动技能UI
///
private void ShowJobPassiveSkillUI(int[] skillIds)
{
int index = 0;
if (_passiveSkillDataArray == null) _passiveSkillDataArray = new List();
for (int i = 0; i < skillIds.Length; i += 2)
{
_passiveSkillDataArray.Add(new JobSkillParam()
{
unlockLv = skillIds[i],
skillId = skillIds[i + 1],
});
index++;
}
VM.PassiveSkillList.BindDatas(_passiveSkillDataArray);
}
///
/// 点击的被动技能项
///
///
private void OnClickPassiveSkillItem(int index)
{
_bHideSkillInfo = false;
ShowSkillInfoGroup(true, index, SkillTableRepo.Get(_passiveSkillDataArray[index].skillId));
}
///
/// 显示技能弹窗信息UI
///
///
///
private void ShowSkillInfoGroup(bool bShow, int index = 0, SkillTable skillInfo = null)
{
//Log.Debug($"ShowSkillInfoGroup bShow:{bShow} info:{skillInfo != null} Frame:{Time.frameCount}");
if (bShow && skillInfo != null)
{
var skillParam = new SkillInfoParam()
{
bShowRightBubble = index > 1,
skillInfo = skillInfo
};
if (VM.SkillInfoNested.Active)
VM.SkillInfoNested.Ctrl.ShowSkillInfo(skillParam);
else
VM.SkillInfoNested.Enable(skillParam);
VM.PosCtrl.selectedIndex = index;
}
else
{
VM.SkillInfoNested.Disable();
}
}
///
/// 加载主角的spine
///
///
private void LoadJobSpine(string spineName)
{
VM.JobSpine.LoadSpine(spineName, "stand", true);
}
}
}