/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// #PropertyDefineArea 属性定义区域
/// #PropertyAssignArea 属性赋值区域
/// #ComponentType 组件类型
/// #PropertyName 属性名字
/// 该脚本由模板创建,不可编辑
/// created by cb 2024
using FairyGUI;
using XGame.Framework.FGUI;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// 该脚本由模板创建,不可修改,不可编辑
///
public partial class PlayerChangeImprintPanelVM : FguiViewModel
{
public CommonBackGroundNestedView MaskBg { get; private set; }
public GLabel PopWin2 { get; private set; }
public GButton CancelBtn { get; private set; }
public GButton SureBtn { get; private set; }
public GButton AttackImprintBtn { get; private set; }
public GButton SkillImprintBtn { get; private set; }
public GButton PartnerImprintBtn { get; private set; }
protected override void BindComponents(GComponent panel, IUIViewAdapter adapter)
{
MaskBg = adapter.CreateNested(new FguiNested(panel.GetChild("MaskBg").asCom), true);
AddChild(MaskBg);
PopWin2 = panel.GetChild("PopWin2") as GLabel;
CancelBtn = panel.GetChild("CancelBtn") as GButton;
SureBtn = panel.GetChild("SureBtn") as GButton;
AttackImprintBtn = panel.GetChild("AttackImprintBtn") as GButton;
SkillImprintBtn = panel.GetChild("SkillImprintBtn") as GButton;
PartnerImprintBtn = panel.GetChild("PartnerImprintBtn") as GButton;
}
}
}