/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// 该脚本由模板创建 /// created by cb 2024 using FairyGUI; using FL.Data; using System.Collections.Generic; using XGame.Database; using XGame.Framework.UI; namespace FL.FGUI { /// /// UI逻辑处理类 /// /// public partial class PartnerStarBuffItemCtrl : UIController { protected override void OnEnable(object intent) { AddUIListenres(); } protected override void OnDisable() { RemoveUIListenres(); } #region UI事件 private void AddUIListenres() { } private void RemoveUIListenres() { } #endregion public void OnRefresh(int index, List paramList) { ShowUI(paramList[0], paramList[1], paramList[2]); } public void ShowUI(int skillId, int needStarLevel, int curStarLv) { ShowSkillDesc(skillId); VM.LockCtrl.selectedIndex = (needStarLevel > curStarLv) ? 0 : 1; ShowStarIcon(needStarLevel); } private void ShowSkillDesc(int skillId) { var skillInfo = SkillTableRepo.Get(skillId); VM.BuffLabel.text = skillInfo == null ? "" : skillInfo.Desc; } private void ShowStarIcon(int needStarLevel) { VM.StarItem.Ctrl.ShowStarUI(needStarLevel); } } }