/// #pkgName FGUI包名
/// #panelName UIPanel名字
/// #UIName = $"{#pkgName}{#panelName}" UIKey名字
/// 该脚本由模板创建
/// created by cb 2024
using FairyGUI;
using FL.Data;
using System.Collections.Generic;
using XGame.Database;
using XGame.Framework.UI;
namespace FL.FGUI
{
///
/// UI逻辑处理类
///
///
public partial class PartnerStarBuffItemCtrl : UIController
{
protected override void OnEnable(object intent)
{
AddUIListenres();
}
protected override void OnDisable()
{
RemoveUIListenres();
}
#region UI事件
private void AddUIListenres()
{
}
private void RemoveUIListenres()
{
}
#endregion
public void OnRefresh(int index, List paramList)
{
ShowUI(paramList[0], paramList[1], paramList[2]);
}
public void ShowUI(int skillId, int needStarLevel, int curStarLv)
{
ShowSkillDesc(skillId);
VM.LockCtrl.selectedIndex = (needStarLevel > curStarLv) ? 0 : 1;
ShowStarIcon(needStarLevel);
}
private void ShowSkillDesc(int skillId)
{
var skillInfo = SkillTableRepo.Get(skillId);
VM.BuffLabel.text = skillInfo == null ? "" : skillInfo.Desc;
}
private void ShowStarIcon(int needStarLevel)
{
VM.StarItem.Ctrl.ShowStarUI(needStarLevel);
}
}
}