/// #pkgName FGUI包名 /// #panelName UIPanel名字 /// #UIName = $"{#pkgName}{#panelName}" UIKey名字 /// #PropertyDefineArea 属性定义区域 /// #PropertyAssignArea 属性赋值区域 /// #ComponentType 组件类型 /// #PropertyName 属性名字 /// 该脚本由模板创建,不可编辑 /// created by cb 2024 using FairyGUI; using XGame.Framework.FGUI; using XGame.Framework.UI; namespace FL.FGUI { /// /// 该脚本由模板创建,不可修改,不可编辑 /// public partial class PartnerInfoListItemVM : FguiViewModel { public Controller StateCtrl { get; private set; } public PartnerPartnerItemView PartnerItem { get; private set; } public GButton Down { get; private set; } public GButton Up { get; private set; } public GComponent UpBtn { get; private set; } public GComponent DownBtn { get; private set; } protected override void BindComponents(GComponent panel, IUIViewAdapter adapter) { StateCtrl = panel.GetController("StateCtrl"); PartnerItem = adapter.CreateNested(new FguiNested(panel.GetChild("PartnerItem").asCom), true); AddChild(PartnerItem); Down = panel.GetChild("Down") as GButton; Up = panel.GetChild("Up") as GButton; UpBtn = panel.GetChild("UpBtn") as GComponent; DownBtn = panel.GetChild("DownBtn") as GComponent; } } }