using XGame.Database; namespace FL { /// /// 配置表没有字段定义,代码需要动态加载的资源名字 /// internal static partial class AddressableDefine { public static string PartnerQualityFrame(int qualityLv) { return $"partner_pzdi_{qualityLv}"; } public static string PartnerStarIconName(int lv) { return $"Partner_Star_{lv}"; } public static string PartnerSpProgressDi(int quality) { return $"partner_jindutiao_{quality}"; } /// /// 获取圣兵的元素伤害类型 /// /// /// public static string PartnerElementType(int type) { return $"partner_elementType_{type}"; } public static string PartnerEmptyDi() { return "partner_emptydi"; } } }