//
// Input: mail_list.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=200800
public sealed partial class MailListPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 200800;
public void Clear()
{
}
/// 邮件列表
public System.Collections.Generic.List mail_list;
}
}