// // Input: mail_list.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=200800 public sealed partial class MailListPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 200800; public void Clear() { } /// 邮件列表 public System.Collections.Generic.List mail_list; } }