// // Input: act_job_class.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=202600 public sealed partial class ActJobClassPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202600; public void Clear() { } /// 当前职业 public int currentClass; /// 重置之前的职业 public int resetClass; /// 职业历史,记录转职的路径 public int[] classHistory; /// 方案名字 public System.Collections.Generic.List runePlanName; /// 方案subPoint public System.Collections.Generic.List runePlan; /// undefined public int currentPlan; /// 总点数 public int allPoint; } /// id=202601 public sealed partial class ActJobClassCurrentClassPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202601; public void Clear() { } public int currentClass; public int[] classHistory; } /// id=202602 public sealed partial class ActJobClassRunePlanPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202602; public void Clear() { } public System.Collections.Generic.List runePlan; } /// id=202603 public sealed partial class ActJobClassResetClassPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202603; public void Clear() { } public int resetClass; public int currentClass; } /// id=202604 public sealed partial class ActJobClassCurrentPlanPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202604; public void Clear() { } public int currentPlan; public System.Collections.Generic.List runePlan; } /// id=202605 public sealed partial class ActJobClassRunePlanNamePush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202605; public void Clear() { } public System.Collections.Generic.List runePlanName; } /// id=202606 public sealed partial class ActJobClassAllPointPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 202606; public void Clear() { } public int allPoint; public System.Collections.Generic.List runePlan; } }