//
// Input: act_fb_yjgc.proto
// DO NOT EDIT!
//
using XGame.Framework.Network;
namespace FL.Network
{
/// id=203300
public sealed partial class ActFbYjgcPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203300;
public void Clear()
{
}
/// 当前已通过最大的配置id
public int fbid;
/// 每日更新时间
public int dtime;
/// 剩余体力(门票)
public int tili;
/// 今日购买次数
public int buyNum;
/// 今日已看广告次数
public int bill;
}
/// id=203301
public sealed partial class ActFbYjgcDtimePush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203301;
public void Clear()
{
}
public int dtime;
public int tili;
public int buyNum;
public int bill;
}
/// id=203302
public sealed partial class ActFbYjgcTiliPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203302;
public void Clear()
{
}
public int tili;
}
/// id=203303
public sealed partial class ActFbYjgcBillPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203303;
public void Clear()
{
}
public int bill;
}
/// id=203304
public sealed partial class ActFbYjgcXlsidPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203304;
public void Clear()
{
}
public int xlsid;
public string fightKey;
}
/// id=203305
public sealed partial class ActFbYjgcFbidPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203305;
public void Clear()
{
}
public int fbid;
public System.Collections.Generic.List items;
}
/// id=203306
public sealed partial class ActFbYjgcItemsPush : IMsgPush
{
int IMessage.InstanceID { get; set; }
object IMessage.Context { get; set; }
int IMessage.ProtocolID => 203306;
public void Clear()
{
}
public System.Collections.Generic.List items;
}
}