// // Input: act_fb_yjgc.proto // DO NOT EDIT! // using XGame.Framework.Network; namespace FL.Network { /// id=203300 public sealed partial class ActFbYjgcPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203300; public void Clear() { } /// 当前已通过最大的配置id public int fbid; /// 每日更新时间 public int dtime; /// 剩余体力(门票) public int tili; /// 今日购买次数 public int buyNum; /// 今日已看广告次数 public int bill; } /// id=203301 public sealed partial class ActFbYjgcDtimePush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203301; public void Clear() { } public int dtime; public int tili; public int buyNum; public int bill; } /// id=203302 public sealed partial class ActFbYjgcTiliPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203302; public void Clear() { } public int tili; } /// id=203303 public sealed partial class ActFbYjgcBillPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203303; public void Clear() { } public int bill; } /// id=203304 public sealed partial class ActFbYjgcXlsidPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203304; public void Clear() { } public int xlsid; public string fightKey; } /// id=203305 public sealed partial class ActFbYjgcFbidPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203305; public void Clear() { } public int fbid; public System.Collections.Generic.List items; } /// id=203306 public sealed partial class ActFbYjgcItemsPush : IMsgPush { int IMessage.InstanceID { get; set; } object IMessage.Context { get; set; } int IMessage.ProtocolID => 203306; public void Clear() { } public System.Collections.Generic.List items; } }