// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// taskMain public sealed class taskMainTable : ITable { long ITable.Key => Id; /// 主线任务ID public int Id { get; private set; } /// 任务种类ID public int Kind { get; private set; } /// 需求 public int Parameter { get; private set; } /// 必得奖励 public int[] Reward { get; private set; } /// 下一个任务ID public int Mainid { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Kind = reader.ReadInt(); Parameter = reader.ReadInt(); Reward = reader.ReadEnumerable(); Mainid = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Kind); writer.Write(Parameter); writer.Write(Reward); writer.Write(Mainid); } } }