// Generate By EToy
// Don't Edit It!!
using XGame.Framework.Database;
using XGame.Framework.Serialization;
namespace XGame.Database
{
/// rune_level
public sealed class rune_levelTable : ITable
{
long ITable.Key => Id;
/// 功能id槽位id*10000+符文类型*1000
public int Id { get; private set; }
/// 符文等级
public int Level { get; private set; }
/// 符文,符文属性
public int[] Value_plus { get; private set; }
/// 符文战力增加
public int Power { get; private set; }
void ISerializable.Deserialize(IReader reader)
{
Id = reader.ReadInt();
Level = reader.ReadInt();
Value_plus = reader.ReadEnumerable();
Power = reader.ReadInt();
}
void ISerializable.Serialize(IWriter writer)
{
writer.Write(Id);
writer.Write(Level);
writer.Write(Value_plus);
writer.Write(Power);
}
}
}