// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// rune_level public sealed class rune_levelTable : ITable { long ITable.Key => Id; /// 功能id槽位id*10000+符文类型*1000 public int Id { get; private set; } /// 符文等级 public int Level { get; private set; } /// 符文,符文属性 public int[] Value_plus { get; private set; } /// 符文战力增加 public int Power { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Level = reader.ReadInt(); Value_plus = reader.ReadEnumerable(); Power = reader.ReadInt(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Level); writer.Write(Value_plus); writer.Write(Power); } } }