// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// rune public sealed class runeTable : ITable { long ITable.Key => Id; /// 符文槽id public int Id { get; private set; } /// 符文槽位 public string[] Name { get; private set; } // c /// 升级权重(万分比) public int Weight { get; private set; } /// 消耗材料道具id+数量 public int[] LevelUpCost { get; private set; } /// 符文类型 public int[] Handoff { get; private set; } void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); Name = reader.ReadEnumerable(); Weight = reader.ReadInt(); LevelUpCost = reader.ReadEnumerable(); Handoff = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(Name); writer.Write(Weight); writer.Write(LevelUpCost); writer.Write(Handoff); } } }