// Generate By EToy // Don't Edit It!! using XGame.Framework.Database; using XGame.Framework.Serialization; namespace XGame.Database { /// partnerLvUp public sealed class partnerLvUpTable : ITable { long ITable.Key => Id; /// 圣兵ID*1000+等级 public int Id { get; private set; } // sc public int PetId { get; private set; } // sc public int Level { get; private set; } // sc /// 升级道具ID,升级经验消耗数量 public int[] LevelUpCost { get; private set; } // sc /// 属性名称1,属性值,属性名称2,属性值…… public int[] LvAttr { get; private set; } // sc void ISerializable.Deserialize(IReader reader) { Id = reader.ReadInt(); PetId = reader.ReadInt(); Level = reader.ReadInt(); LevelUpCost = reader.ReadEnumerable(); LvAttr = reader.ReadEnumerable(); } void ISerializable.Serialize(IWriter writer) { writer.Write(Id); writer.Write(PetId); writer.Write(Level); writer.Write(LevelUpCost); writer.Write(LvAttr); } } }